Wednesday, 30 October 2013

Adaptateur N64 to GC 1.0

Qu'il soit possible de jouer aux jeux N64 sur la Wii est une chose merveilleuse (Merci Nintendo!), mais naturellement, l'expérience est bien plus authentique avec les vraies manettes d'origine.

Ce billet est un portage du circuit développer par Raphaël Assénat (raphnet technologies).
Raphaël utilise une carte générique de sa conception pour son adaptateur. J'ai volontairement limité ma carte au strict minimum de composant. Je n'utilise donc pas son Multiuse tiny1 PCB.

Voici donc le schéma du PCB:

Ce Schéma a été produit avec Fritzing

 La plaque de prototypage:

Liste des composants:

Label Part Type Properties
Atmega8 ATMega8 boitier DIL
C1 Electrolytic Capacitor boitier 100 mil [THT, electrolytic]; capacité 1µF; voltage 6.3V
C2 Ceramic Capacitor boitier 200 mil [THT, multilayer]; capacité 18pF; voltage 6.3V
C3 Ceramic Capacitor boitier 200 mil [THT, multilayer]; capacité 18pF; voltage 6.3V
GC Generic rounded female header - 6 pins boitier THT; Taille du trou 0.7mm,0.508mm; row single; forme ♀ (female rounded); broches 6; éspacement des broches 0.1in (2.54mm)
ISP Generic shrouded header - 10 pins boitier THT; Taille du trou 1.0mm,0.508mm; row double; forme ♂ (shrouded male); broches 10; éspacement des broches 0.1in (2.54mm)
N64 Generic rounded female header - 3 pins boitier THT; Taille du trou 0.7mm,0.508mm; row single; forme ♀ (female rounded); broches 3; éspacement des broches 0.1in (2.54mm)
R1 2.2k Ω Resistance boitier THT; tolérence ±5%; bands 4; résistance 2.2kΩ; éspacement des broches 400 mil
R2 0 Ω Resistance boitier THT; tolérence ±5%; bands 4; résistance 0Ω; éspacement des broches 400 mil
Y1 Crystal boitier THT; fréquence 16 Mhz; type crystal; éspacement des broches 5.08mm

La puce Atmega8 doit être programmée avec l'un de ces firmewares:

Controlleur VersionFichierMCUCommentaires
Nes/Snes1.3snes2wii-1.3.hexAtmega8 Changes in this version:
  • Added a feature to swap the NES A and B buttons. Hold A and B at power up to use it.
Nes/Snes1.1snes2wii-1.1.hexAtmega8 Changes in this version:
  • NES mode can be forced on by holding the Start button at power-up. Without this, in my opinion, NES games are almost unplayable with an SNES controller.
  • Implemented button combinations which can affect how unaccessible Gamecube buttons and sticks are reported. eg: Sending L+R pressed with a NES controller, and sending "CStick towards the right". Mostly useful to summon some emulator's menu while playing.
  • Implemented new Gamecube commands for better compatibility, eg: GCLinux.
Nes and Snes1.0snes2wii-1.0.hexAtmega8 This was the first version. Nes or Snes mode selected with jumper.
Nintendo 641.4n64_to_wii-1.4.hexAtmega8 New in this version:
  • Added 4 new button mappings, accessible by holding a C button for each mapping. These are reported to be useful for Super Smash bros Melee and Brawl.
  • Created a single page PDF documenting the supported mappings.
Nintendo 641.3n64_to_wii-1.3.hexAtmega8 New in this version:
  • It is now possible to disable the feature where the L and Z buttons are swapped by holding the 'L' button down when plugging the adapter in the console.
  • If the R button is held down when plugging the adapter into the console, the N64 C-left and C-right buttons are mapped to the Gamecube Y and X buttons. This makes it possible to play the virtual console game Sin and Punishment.
  • The joystick sensitivity can be increased by holding the Dpad right button when plugging the adapter into the console.
  • The joystick sensitivity can be decreased by holding the Dpad left button when plugging the adapter into the console.
Nintendo 641.2n64_to_wii-1.2.hexAtmega8 Version 1.1 for N64 had a reliability bug which caused some controllers to randomly reset and recalibrate during play. This is fixed in version 1.2. It is recommended that you upgrade even if version 1.1 is working for you.

Ce tableau est une copie du tableau du site de Raphaël Assénat (raphnet technologies).

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